The Unreal Engine with new Ray Tracing tech

Deserves it's own section... We have much to look forward to
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Maurice Moss
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The Unreal Engine with new Ray Tracing tech

Post by Maurice Moss » Thu Mar 22, 2018 6:00 pm

The full article is here: http://metro.co.uk/2018/03/22/fortnite- ... h-7408273/

Meet Siren, she's digital:


And they did this... which is totally easy to forget that it's totally machine generated:


Then what you should do is open this next video full screen, have a pair of headphones on and when someone asks what you're doing say:
"Oh I'm just talking to my mum" :lol:


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Maurice Moss
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Re: The Unreal Engine with new Ray Tracing tech

Post by Maurice Moss » Fri Mar 30, 2018 6:33 am

A couple of things I feel that I need to point out.
1) Siren, in that video, is being controlled in real time by an actress.
This has many implications for although we can still see that it's Computer Generated Imagery, it lays the foundation of future tools for film makers where they can have libraries of CGI actors and libraries of things they want them to do and say. Consider:
Actor = Siren
Enter stage left and say "Hello I'm Siren and I'm a digital human"
Repeat but enter stage right
Repeat but actor = alien

2) Siren is being generated by the Unreal engine. That runs on a PC. Not some million dollar CGI computer.

Exciting times.

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